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WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001)

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SKU:
ALLI-WOC-A92190001
UPC:
9780786965625
Availability:
This item is currently out of stock.
Width:
11.10 (in)
Height:
8.50 (in)
Depth:
0.90 (in)
  • OakridgeStores.com | WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001) 9780786965625
  • OakridgeStores.com | WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001) 9780786965625
  • OakridgeStores.com | WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001) 9780786965625
  • OakridgeStores.com | WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001) 9780786965625
  • OakridgeStores.com | WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001) 9780786965625
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Description

WIZARDS OF THE COAST - Dungeons and Dragons Role Playing Game: Dungeon Masters Guide Book (WOC-A92190001)

All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master s Guide teaches you how to how to run D&D adventures for your players how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.

The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

Dungeon Master's Guide

Entertain and Inspire Your Players

It's good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create the world in which these stories live. Whether you're running a D&D game already or you think it's something you want to try, this book is for you.

Inside you'll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

Master of Worlds

Build Your World

From city maps to magical systems, the Dungeon Master s Guide will help you color in a rich, engaging world for your players to explore.

You'll also get a Dungeon Masters-only tour of the D&D multiverse, discovering what adventurers may encounter in each plane and effects they may experience there.

Tell a Good Story

Learn how to craft compelling plots and balanced combat encounters.

The Dungeon Master's Guide provides a multitude of suggestions for how to kick off your campaign with a thrilling introduction, complicate matters with moral quandaries, and end it all in an epic finale.

Whether it's fresh level 1 characters picking a bar fight or a level 20 party battling a dragon god guidelines are also provided to help you craft level-appropriate encounters that are as easy or deadly as you want them to be.

Master of Adventures

Create Unforgettable Characters

Inventing non-player characters on the fly is a tricky task. In this book you ll find tables for quickly creating distinctive characters from memorable quirks to personal ideals and intriguing family secrets. You ll also find tips on creating the perfect villain, with ideas for dark schemes, key weaknesses, and even special class options.

Discover Legendary Treasures

Some adventurers seek more than just glory. The Dungeon Master s Guide is where you ll discover D&D s most coveted treasures. Sentient weapons and bags of holding lie amongst glittering jewels and magic rings.

Objects have backstories too! Consider lists of suggested origins, histories, and special properties that will make your items truly awe-inspiring finds.

Master of Rules

Master the Rules

As the game's referee, a Dungeon Master needs to not only know the rules but know how to make quick judgment calls when players do something unexpected and they will!

This book provides DMs with rules and advice for running all three pillars of a Dungeons & Dragons game exploration, social interaction, and combat.

Create Your Own

Get tips and blueprints for creating your own monsters, NPC stat blocks, spells, magic items, and character options. Optional rules are also included for DMs looking to add a few twists to their campaign, with rules for coping with horrors, using firearms, figuring out alien technology, and more.




/!\ WARNING: CHOKING HAZARD - Small parts. Not for children under 3 yrs.
/!\ WARNING: Cancer & Reproductive Harm - California Proposition 65 - www.P65Warnings.ca.gov



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